#include "D3DWindow.h"

int WINAPI WinMain(HINSTANCE hInst, HINSTANCE prevhInst, LPSTR cmdLine, int show)
{
	D3DWindow *pWin = D3DWindow::create("d3dWindow");
	if(pWin)
	{
		pWin->start();
		D3DWindow::destroy(pWin);
	}
	return 0;
}